Rusalka
We come across a girl standing near the river and we succumb to our curiosity. And we follow the girl in the white dress. (In Development)
-SPOILER-
A Rusałka is very similar to the water and forest sprite/succubus image you’ll find in much of pagan Europe. These are beautiful young women who frolic along the lakes and swamps, and in the forest, dancing together, laughing loudly, and playing in the trees. Just generally having a good time, until humans come around to remind them that they’re undead. Rusałki are the spirits of girls murdered on their wedding night, or who have died in the water. In some stories, they’re specifically women who have committed suicide or been murdered by male lovers or relatives, explaining their malevolence towards men. Any man who sees one will be immediately drawn to her beauty, and when he follows her into the water, drowned in her long tangling hair, or by tickling! These murderous females have long, golden or red hair, which turns green when they attack. The forest Rusałki have dark hair, and both types are very pale. In some parts of Poland and surrounding areas, they wear white flowing dresses, while in others they’re nubile and naked.
Description From: https://travelnhistory.com/legends/polish-folklore/
Our character starts the game by following Rusalka for a reason we do not know (saving the girl/charm of Rusalka's). As in mythology, Rusalka really kills us in the water in the first few seconds, but this information is slowly fed to us until the end of the game. (However, due to our time limit, the gameplay ends when we jump into the fireplace and continue with a much more surreal level.) As we first come out of the water, we fall back onto our feet from an upside down water. This narrative is actually trying to say that we are already on an irreversible path, contrary to reality, somewhere in between. And since we incorporate this surrealism into the story, it can provide a lot of freedom in future level designs. Even though we didn't have much time for the platforms, we were able to implement a simple level at the beginning of the game. As Rusalka slowly leads us to death, our main character can see her as a guide that helps us with the puzzles ahead. Since we are already dead and we are not aware of it, what is the difference between a Rusalka who lives in our dreams and a friend who helps us in our adventure?
Controls:
A/Left Arrow - move left
D/Right Arrow - move right
Spacebar - jump
A/Left Arrow - swim left
S/Down Arrow - swim downwards
W/Top Arrow - swim upwards
D/Rigth Arrow - swim right
Credits:
Visual art, Character Design: Berkay Güney
Developers, Level Design: Nunchikao, SLOG, Koliia
SFX, Sound Design; Teo
Graphics, House Interior Art, Menu Art: Rhytm
Planning, Documentation: Teo, JesterArc
Status | In development |
Platforms | HTML5, Windows |
Authors | Berkay Güney, Furkan Tataroğlu, nunchikao, koliia, mateojac1029, dgaafa |
Genre | Platformer, Adventure, Puzzle |
Made with | Unity |
Tags | 2D, Atmospheric, Casual, Hand-drawn, Narrative, Pixel Art, Singleplayer |
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